The Giant Quest — sandbox survival of the third person where we’re playing for the wanderer who travels on the spoons of the ancient Giants

The outside world is deadly to the Nomad, so Giant is not the only means of transportation, but also the medium of the character’s habitat. The nomad drinks the blood of Giants and masters objects and shelter of h combs, feathers, pieces of skin.

Killer-fichi
Game location — living creature, who lives his life, goes where he wants, interacts with the other Giants and while responding to the player’s actions. Two-level survival: relationship between location needs and survival of a controlled character. You don’t have to look at the Nomad’s needs here, but at the Giant’s condition. If the giant dies, he dies, and the Nomad.Nomad’s target is — find Giant, on by which you can establish a permanent settlement
Game Cycle
Movement to game
is composed of two components: * Movement Giants, which the player can control not can. They’re walking on their own on the cyclic routes that cross with the other Giants' routes. * Moved by The Nomad from the Giant’s body, which he/she/nbsp can walk, crawl or climb.The complexity of moving by the giant depends on a few factors: * Resource care. To get to some resources need special equipment. * Sensitivity areas. When moving along the sensitive areas of Giant’s skin reacts to the Nomad and tries to sweep it, comb it. * Mobile zones. The more a part of Giant’s body moves, the harder it is to hold on.
Travelman’s parameters
When the Nomad tries to hold on to the the active gigant’s extremities, it spends endurance. Health Leather drops slowly and continuously due to the aggressive environment, and also from Parasite’s.Resources on Giant Hotel
There are two types: Solid (weather, skin, feathers) from which are made of armor, shelter, guns. Liquid (blood, secrets), healthy, used for the preparation of solutions. Some of the resources are repeated in the 'nbsp; most giants, part unique. One and that’s even a resource can produce different properties in dependence on the type of object where it’s has been used.Craft
Out of the `nbsp; collected resources, the Nomad can create several types of objects. Bronome to protect against `nbsp; the effects of the outside environment, and also the damage caused by Parasites. Tools for attack, resource collection and more convenient movement across different regions of Giant. Solutions to improve the properties of guns, armor, and to attract other giants or Parasites. Shelter for permanent protection against external exposure.
Armours and equipment may consist of more than three types of resources. Combinations can be different.
The battles
/h2> On Giant may attack Parasites, which differ according to properties. Some worsen Giant’s condition, weaken it, promote disease. Others, on the other hand, heal his wounds. A nomad can fight against the 'nbsp; Parasites to preserve Giant’s health.
Ailities
Resource extraction and Parasite infection destroys Giant’s skin cover, on wounds that gradually heal. If there’s a lot of wounds, Giant gets sick, which changes his behavior, for example, he starts to walk slower, smelling in a special way, which attracts more Parasites or other predators of Giants.A critically weakened giant could die.
Moving
In The time of Giants' interaction, when they fight, take care of each other another, or just very close, the Nomad can move from one giant to another.The Giants' routes are constructed in such a way that they necessarily overlap with other giants, plants, parasites, water spoons, and other game objects.
Although the Giants are walking on a cyclic route, each passage will be different to what objects they fit.
Biomes
Game world consists of several biomes: rift, bolotto, Waterfalls, Forest, Gorge, Cave.Each bioma has its own Giants, Parasites, Hazards.
Hazards
All areas of the outside world are in their own way dangerous to the Nomad. He needs to avoid spatter, evaporatives, spores that spit on plants, moving through the Giant’s body to a safe place, or hiding in the 'nbsp; Shelters.
Here you can see the trailer of the project in up-to-date graphics
A here — recording the passage of the prototype of one of the locations
Do meet in mysterious, living, and full diversity of species in a world whose ecosystem is governed by a single principle: not pick more than you need.




