big

ABOUT US

We are Maria Statsenko and Polina Kuznetsova, cinematic artists and 3D generalists. Our main specialism is working with 3D computer graphics game engine Unreal Engine 5. We strive to make stunning visuals by using all the possibilities of CGI and are always on the lookout for the most striking solutions.

HARDSKILLS:

  • Developing ideas, concept art, creating storyboards
  • 3D generalism: modelling, sculpting, retopology, texturing
  • Working with Motion Capture Animation
  • Creating environment, lightning, working with cameras and sequencers in Unreal Engine
  • Working with MetaHuman


SOFTWARE:

Unreal Engine 5, Blender, Zbrush, Autodesk Maya, MotionBuilder, Adobe Substance Painter, After Effects, Premier Pro, Photoshop

big
Исходный размер 1920x1010

We create multilayered stories and bring them to life in short films using computer graphics. Our work encompasses the entire production pipeline: from concept development to the final render. We produce not only vibrant, entertaining content, but also art that encourages reflection and exploration. Whatever the media format, we aim to immerse the viewer in a narrative where they can gain new experiences and emotions by empathising with the protagonist. In our work, we strive to go beyond simple linear narratives and create something that is truly compelling, both conceptually and visually.

We are B2B creative partners. We collaborate with companies seeking original conceptual solutions and a distinctive creative vision for their products, as well as with animation and game studios.

THE CHALLENGE

Create a short film that tells a clear and compelling story using computer graphics based on Unreal Engine 5.

SEARCHER

A short film about a man who traverses the endless desert in search of his lost friend.

Исходный размер 1920x1010

OUR APPROACH

We created a short film without a single word, using only the abilities of visual storytelling. One of the decisions that we have made is that our film is a music video with a song without lyrics so that the viewer could immerse themselves in the atmosphere and pick up on all the details of the story for themselves.

Исходный размер 1440x602

THE RESULT:

Loading...

THE CHALLENGE

Create a game using all the principles of level design. Develop a real-time narrative and make the user feel part of the action.

THE QUIET AFTER

A heartbreaking story within a game. It’s about guilt and accepting one’s irreparable mistakes.

Исходный размер 1440x778

OUR APPROACH

Even for that kind of format, we applied our standard approach to the script and created a narrative-driven game in which it is important not only to gain experience from the gameplay itself, but also to immerse oneself in the story being told. We created characters caught up in a conflict and invited the player to understand this conflict and resolve it.

Исходный размер 1920x1010

THE RESULT:

Loading...

THE CHALLENGE

An action short film featuring complex animations, dynamic editing and cinematography.

BAR ENCOUNTER

A closing bar in a sci-fi city at night. A scene about silent dialogue that suddenly escalates into a shootout with an unexpected ending.

Исходный размер 800x334

OUR APPROACH

Другие проекты c тегом деловая презентация
Буснина Мохамед
Five games, from a minimalist platformer to a team detective game. Each one starts from a mechanic I invented, and I built the levels and the 3D myself. I’m looking for a junior level designer or environment artist role in a game studio.