
ABOUT ME
I’m Darya, a 3D artist. I handle the full 3D pipeline from sculpt to final render, delivering production‑ready assets with clean topology and organized project files.
My focus is on strong silhouettes and readable forms— ideal for animation, stylized projects, and realistic character design where volume and anatomy drive the look.
I love turning simple volumes into characters and scenes that feel alive. My process starts with anatomy, then moves into clean, production‑ready 3D.
WHAT I CAN DO
Character sculpting — strong silhouettes, readable volume, and controlled anatomy; I sculpt with production in mind, even in stylized or realistic aesthetics.
Modeling & retopology — clean topology and UVs optimized for rigging and texture efficiency; I keep edge flow logical and deformation‑ready.
Texturing — PBR materials that emphasize form and silhouette; I tune materials for multiple lighting setups.
Rendering — final renders that highlight volume and edge definition; I light to make the character’s design instantly readable.
Simulations — basic cloth, hair, particles to support character presence and stylized shots.
SOFTWARE & TOOLS
ZBrush — sculpting and silhouette/form exploration.
Maya / Wrap — modeling, retopology, UVs, animation‑ready preparation.
Substance Painter — texturing and material creation.
Blender / Cinema 4D — rendering and lighting.
After Effects — compositing and showreel assembly.
WHY YOU SHOULD WORK WITH ME
- Reliable asset delivery. I own the full 3D pipeline and deliver production‑ready assets with clean topology and structured files, eliminating handoff friction.
- Design clarity at scale. My focus on silhouette and volume ensures that characters and props remain readable in motion, across different resolutions, and under varied lighting conditions.
- Pipeline discipline. I anticipate downstream needs (rigging, texturing, projection mapping) and build assets accordingly, reducing rework and timeline risks.
- Collaborative execution. I combine strong fundamentals with practical project thinking and clear visual communication to align with your team’s goals and deadlines.
MY PROJECTS
CHARACTER BUST IN A REALISTIC STYLE
ABOUT THE PROJECT
- Sculpt & anatomy: realistic hybrid sculpture — snail elements integrated as natural extensions of the form.
- Topology & UVs: clean retopology and UVs optimized for close‑ups.
- Texturing: materials and masks that emphasize volume and silhouette.
- Animation: organic antennae motion with natural follow‑through.
- Presentation: cinematic lighting and framing for a realistic close‑up.
Role: 3D Artist
Tools: ZBrush, Maya, Yeti, Substance Painter, Arnold render
CHARACTER DEVELOPMENT


SCULPTING


SCULPTING
The problem lay in the character, which had a high level of detail and required manual, meticulous retopology.
RESULT


TURNTABLE
STYLIZED CHARACTER FOR ANIMATION IN UNREAL ENGINE
ABOUT THE PROJECT
- Full‑cycle character: concept → sculpt → animation → ready for cinematic use.
- UE5 cinematics: camera + lighting = emotional, volume‑first storytelling.
- World & lore: environment reveals backstory visually.
Role: 3D Artist, Animator, Director (Solo Project)
Tools: ZBrush, Maya, Substance Painter, UE







