
Black, this is Agent Red… … …we have the server coordinates.

Black Frequency is a stealth-action game set in a snowy megapolis of the future, where digital systems determine the fate of society, and the innermost thoughts of people are laid bare to all-seeing intelligence agencies. The forces of the old and new world are fighting for control, seeking to establish their own order.

The trade off, however, is the complete absence of daylight.
An artificial projection was installed on the wall, but the fake sky proved to be no less gloomy than the real one. After it was vandalized multiple times, the wall malfunctioned, so the fragments of daylight break through in the middle of the night.
The agency has direct access to all the data that neurointerfaces worn by the citizens perceive. Through them, people engage in direct mental communication, so valuable insights concerning an upcoming mission may be derived from random conversations.
Artificial intelligence has long surpassed humans in data processing speed and androids win in terms in physical capabilities. The main source of income for the residents is maintaining their own android staff or AI agents leased to government corporations.
The police have replaced the majority of patrols with robots, accompanied by two human officers issuing commands.
Linear missions
During each mission, the squad battles a new hostile faction. Throughout the game, the team will encounter corporate enclaves, armed hackers, and mercenaries from international intelligence agencies.
At the beginning of the game, Black is opposed by a death cult striving to replace not only the body, but also the mind with cybernetic implants.